No game should be completable in less than a week of straight fanatical play, and even if you can complete it, you should have other options, choices, ways to do things. Games are getting simpler (Content wise) not more open, and personally I dislike it, I want to pick my own story, otherwise I would read a book. Though you have open ended exploration still available. The newer games (outside of Bethesda) seem to getting more narrow, even Skyrim seems to be somewhat narrow when it comes to dungeons, it is one directional. The simple fact that it was made almost 2 decades ago, and no game has ever come close to such a feat since, I consider it a legendary game. It trumps any game out there for choices, vast number of skills and directions to take your character, and the number of spells available in the game even. It was truely open ended, like Morrow Wind you could even kill people that were part of the main story line. Personally if you upped the graphics and interactions, I would take daggerfall over any game on your list. Size is not everything, otherwise people would still be playing daggerfall all the time.
Great job though, unknown person who made this, it was a very worthwhile project. Probably about Oblivion-sized or smaller. 62,000 square miles for Daggerfall? Could you walk the entire thing? I’m also curious as to where Fallout 3’s Wasteland would be on here. As for the other maps that were too big to even be pictured? Are those all really open world or are they cheating somehow. But I suppose they have different servers and all that.īurnout Paradise is a bit of a surprise, but I suppose its less of a big deal if you get to drive around all the time. I also imagined World of Warcraft to be a lot bigger with 10 million players having to squeeze in. I thought JC was bigger, but Oblivion always seemed so damn massive to me (probably because you were hoofing it everywhere), but it’s one of the smaller ones here. Surprises include just how tiny GTA III’s map is in comparison (didn’t it seem huge at the time?) and how small Oblivion’s world is compared to Just Cause. The picture pits various open world video game maps up against each other in terms of scale. This is a rather cool image that’s answered a question I had recently.